Tag: Political Entities

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  • Realm

    The Realm is the largest political state in Creation in the [[Fifth Age]]. It is based on the [[Blessed Isle]], which it holds in totality, and has other holdings in every part of creation, from the [[Neck]] in the West, to [[Whitewall]], the [[Linowan]] …

  • House Cathak

    Cathak is the third oldest extant House, Cathak himself having been born over six centuries ago. House Cathak has always had a military bent, although less exclusively so than their rivals, [[House Sesus]]. Cathak's militaristic streak has always been …

  • Lapland

    The Lap and the surrounding region make up the Lapland, a fertile strip of land at the northeastern base of the [[Cinderpeaks]]. The Lap is the breadbasket of the [[South]], and enjoys a number of grain harvests every year, exporting rice, wheat, …

  • Delzhan

    The Delzhan are a nomadic people originally from the foothills to the south of [[Chiaroscuro]]. Like many tribes in the area, they made a living of shepherding and raiding, occasionally supplemented by artifact finds. Two hundred and fifty years ago, the …

  • Harborhead

    Harborhead is a nation east of the [[The Varangian Confederation | Varangian Confederation]] and south of [[Thorns]], reaching from the [[Inland Sea]] to the slopes of the [[Mountains of Summer]]. It is under the control of the [[Realm]], and specifically …

  • House Sesus

    House Sesus is the third-youngest of the [[Great Houses]], and the majority of its members are Fire-aspects. They are an ambitious House, and have carved a name for themselves as a militaristic and ruthless House, which has served them well in garnering …

  • Guild

    The Guild is a multi-national organization of merchants, criminals, thieves, and craftsmen, all roughly in equal number. It was founded in the [[Lapland]], but also has major offices in [[Chiaroscuro]], [[Gethamane]] and [[Nexus]]. [[House V'neef]] acts as …

  • House V'neef

    V'neef is the youngest of the [[Great Houses]], and as was her general method for keeping nascent Houses alive, the [[Scarlet Empress]] showered the House with favor and protection. This of course angered the older Houses, as it always did, but it did …

  • Great Houses

    The Great Houses are the descendants of the [[Scarlet Empress]], with each House taking its name from her children. In chronological order: -[[House Iselsi]] -[[House Tepet]] -[[House Cathak]] -[[House Ragara]] -[[House Ledaal]] -[[House Cynis …

  • House Iselsi

    House Iselsi is broken and disgraced. It has no holdings, no military, and no navy. It collects no tribute. It exists at all only at the kindness and compassion of the [[Mouth of Peace]], and so it is no surprise that a great many Iselsi become [[ …

  • House Tepet

    House Tepet was, until recently, at the forefront of the [[Scarlet Succession]]. Respected by all the other [[Great Houses]], even those that hated them, accomplished in the military, publicly devout and upright, and with enough scholars in their ranks to …

  • An-Teng

    [[File:382029 | class=media-item-align-none | tumblr_modyhgrkev1qhttpto2_1280.jpg]] An-Teng is a kingdom in the [[Southwest]], and a loyal satrap of the [[Realm]]. It is a rich land, and a highly desirable assignment for young officers from the [[Blessed …

  • Linowan

    A noble but war-like people of the [[Northeast]], staunch allies of the [[Realm]] and eternal enemies of [[Halta]]. They look very similar to Powhatan tribes, but with pine-green hair. They are master carpenters and know the rivers like nobody else, …

  • Bull of the North

    An Anathema of the far [[Northeast]], of the Ice-Walker tribe. He shattered the legions of [[House Tepet]] a year ago, in league with the Fair Folk and the savages of [[Halta]]. With his victory, it's only a matter of time before he menaces the Realm's …

  • Halta

    The Haltans are a race of tree-dwelling savages, who worship animals and make dark deals with the [[Fair Folk]]. They are eternally at war with the [[Realm]]'s allies, the [[Linowan]] Nation.

  • House Mnemon

    House Mnemon is the 7th-oldest of the [[Great Houses]], and has a strong tendency towards [[Earth-aspect]]s. [[:mnemon | Mnemon]], herself an Earth-aspect, proved to be an exceptional child on a number of fronts, but showed true interest in [[sorcery]]. …

  • House Nellens

    House Nellens is the second-youngest of the [[Great Houses]] and has the distinction/shame of being the only House founded by a mortal. Around A5 570, the [[Scarlet Empress]] took as a consort an ordinary mortal man, a patrician named [[Nellens]]. Although …

  • Paragon

    [[File:381663 | class=media-item-align-none | tumblr_nb2qb66kUq1rs7ih6o1_1280.jpg]] Paragon is a city-state in the [[South]], an ally of the realm, and ruled completely by a man known as [[:the-perfect-of-paragon | the Perfect]]. It pays tribute to [[ …

  • Nexus

    The largest city not currently under the [[Realm | Realm]]'s control, located in the East in the Riverlands. It is generally considered lawless and inhospitable. Its nickname is "The River Harlot's Legs."

  • House Peleps

    Water is what House Peleps is, and what it does. Since the castration of [[House Iselsi]], Peleps stands as the only [[Water-aspect]] lineage among the [[Great Houses]], and it has carved itself a handsome niche as a result. The [[Realm]] has five military …

  • House Cynis

    House Cynis is infamous among other Dynasts. Merely being friends with a Cynis, particularly during secondary school years, is seen as a mark of corruption and degeneracy. The Cynis don't seem to mind this reputation much; at least it keeps the [[ …

  • House Ledaal

    House Ledaal has long lived in the shadow of its senior [[Air-aspect]]ed lineage, [[House Tepet]]. They have played the role of sidekick for centuries, up to and including a vigorous support of the Tepet [[Scarlet Succession | claim to the Scarlet Throne …

  • Ummah al-Arishaakh

    Ummah al-Arishaakh, meaning _Nation of the Blessed_ is a large tribe of [[Delzhan | Delzhan]] nomads that occupy a general area between Dry Rock and the edges of Creation. They are particularly stubborn about making their homes in places considered …

  • The Varangian Confederation

    The Varangian Confederation lies between the [[Delzhan]] Empire and [[Harborhead]], with its northern border along the coast of the [[Inland Sea | Inland Sea]], and its southern border bounded by the [[Breadroad]]. The Confederation is made of a few …

  • Mahchirta

    One of the islands of the [[Pontusian Alliance]] and home to [[:pontus | Pontus]] himself. A craggy and not terribly hospitable island, mainly sustained by crabgrass and goat herding. Its people are renowned for their skill with spear and ax, however, and …

  • Fian

    Technically one of the island nations of the [[Phorsycian League]], the island of Fian is home to only a few hundred people. It is perpetually raining and misty, and occupied by a single small village and several shrines to [[:phorsycia | Phorsycia]]. Most …

  • Ummah al-Jheetani

    A powerful tribe that ruled [[Chiaroscuro]] before the [[Kha-Khan|Kha-Khan's]] armies took the city some 250 years ago, they remain an important player in national politics, and to ease growing tensions a few decades ago, [[:urahim-iv | Urahim IV]] married …

  • Bhangazai

    The furthest southern point of [[Delzhan]] power, ruled by [[:effendi-ai-halla | Effendi Ai'halla]]. It has a population of some 6,000. It is an important base for the relatively small Delzhan navy, and sees some trade as well. As the furthest point of …

  • Ummah al-Bhangaz

    An odd tribe within the [[Delzhan|Delzhan Empire]], they inhabit a small string of islands in the [[Tsu-Dian-Pei | Tsu-Dian-Pei]], the largest being [[Bhangazai | Bhangazai]]. Numbering some ten thousand, they hold disproportionate power within the Empire …

  • Desolate Court

    The Desolate Court is the court of [[Terrestrial | terrestrial gods]] that hold sway in the [[Northwest]]. Having the least populated corner of [[Creation]] as a dominion led to the name, and the members are generally a dour lot who have earned their name …

  • Brides of Ahlat

    An elite organization of soldier-priests sworn to [[:ahlat | Ahlat]]. They give up allegiance to their tribe upon entry into the sisterhood, and as an independent force in the [[Harborhead | fractious nation]], they are called upon to serve as security at …

  • Arczeckh

    A ruthless band of [[Wyld-barbarians | wyld-tained barbarians]], often afflicted with fur and dog-like faces and extra teeth. Covered in piercings, every Arczeckh files their teeth upon their first kill. Those who reach approximately twelve years of age …

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